Gameplay fixes
Blokz RAVE » Devlog
Version 1.4 fixes four issues:
- Gameplay: Square tetrominos can not be rotated anymore, this annoyed some players before.
- Gameplay: Key-repeat behaves differently now, with an initial delay for the first repeat, and then faster repeats after that. This feature is completely custom - I first hoped that I could rely on the "auto key" event in Mac OS, but that doesn't fire for every held button, so if you want key-repeat for the left arrow key and press the rotate button once, the tetromino would stop moving which felt very jarring. I like it this way instead, where the left/right arrow keys have key repeat and the other buttons do not affect them.
- Rendering: There was a bug where the menu would sometimes render front-to-back instead of back-to-front, which made it impossible to read the text. It only happened one some computers, and only sometimes. I think I fixed it now.
- Performance: Preloading the sound effects to prevent stuttering.
Let me know if you have more suggestions for improvements - in the meantime I will work on further performance optimization. We ain't done yet!
Files
Blokz RAVE 1.4.sit 501 kB
13 days ago
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Blokz RAVE
A tetris-like game in 3D for classic Mac OS
More posts
- Working on improvements16 days ago
- Rendering fixes for classic mode21 days ago
- Minor fixes23 days ago
- Added controls, fixed mouse bug24 days ago
- Fixed window moving bug27 days ago
- Added windowed mode to Blokz RAVE31 days ago
- Blokz RAVE released for Mac OS 934 days ago
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